AI Insights · Timothy · October 2022
Top 5 Entertainment Mascot Games on Android in Saudi Arabia Q3 2022
Explore the performance trends of the top 5 entertainment mascot games on Android in Saudi Arabia during the third quarter of 2022, with insights on downloads, revenue, and active users.
The third quarter of 2022 saw varying performance trends among the top entertainment mascot games on the Android platform in Saudi Arabia. Here's an overview of the performance of the top 5 games based on data from Sensor Tower.
Sonic Dash Endless Runner Game by SEGA experienced fluctuations in its weekly downloads, peaking at around 15K in the week of September 12. Weekly revenue showed a slight increase towards the end of the quarter, reaching approximately $56 in mid-September. The game maintained a strong base of active users, peaking at around 104K in mid-September before dropping to approximately 87K by the end of the quarter.
Sonic Forces: PvP Battle Race, also from SEGA, saw a decline in weekly downloads from 6.7K in early July to around 3.5K by the end of September. Weekly revenue exhibited a similar downward trend, starting at $157 in late June and settling around $84 by the end of the quarter. Active users decreased steadily from approximately 24.6K in late June to 15.7K at the end of September.
Hello Kitty Nail Salon by Budge Studios showed relatively stable weekly downloads, with a slight decrease from around 6.5K in early July to approximately 3.5K by the end of September. The game's weekly revenue remained modest, peaking at $13 in late July. Active users followed a downward trend from around 26.3K in early July to approximately 19K by the end of September.
Crash Bandicoot: On the Run! by King saw consistent weekly downloads, hovering around 4.8K in late July before dropping to approximately 2.9K by the end of September. Weekly revenue peaked at $245 in early August, then fluctuated around lower values for the rest of the quarter. Active users remained relatively stable, peaking at around 22.4K in late July and ending the quarter at approximately 20.6K.
Minion Rush: Running Game by Gameloft SE experienced a noticeable decline in weekly downloads from around 4K in mid-July to approximately 2.2K by the end of September. The game's weekly revenue was minimal, peaking at $55 in early August. Active users increased from around 4.5K in late June to 7.5K in early August, before gradually declining to approximately 5.8K by the end of September.
For more detailed insights and analysis, visit Sensor Tower.